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05/10/24 13:19:50 Blue-Maned_Hawk: And on a wholly unrelated note that's only just come to my mind, is there any connection between the soul well and lime currency? or are they wholly disjoint?
05/11/24 22:15:46 Blue-Maned_Hawk: Would y'all be interested in a game of something sometime?
05/19/24 18:07:13 Blue-Maned_Hawk: Why does Clang need to update so often?
05/20/24 13:51:06 Blue-Maned_Hawk: I tried getting into modded Minecraft again recently. I'm sure it will come as no surprise to absolutely anyone that my conclusion ended up being that there does not exist a single good modpack. On the pathway to that conclusion, i ended up questioning why i was bothering to seek to replace Minecraft with something better. I think that something needs to be truly disastrously bad for it to get me to the point of misplaced questioning of something almost entirely unrelated.
05/20/24 14:41:49 Blue-Maned_Hawk: I feel like a lot of Minecraft mods might be significantly better if they didn't use any sort of modding API at all. I'm thinking that this would lead to them not being culturally beholden to the idea that they would be used with other mods and therefore need to maintain some kind of compatibility both in terms of technical things and in terms of game design, granting them much more freedom to change the game in ways that would break things or remove things so as to fix serious problems. Off the top of my head, i can only think of three mods that don't use a modding API, and one of them isn't developed anymore, one of them i've heard to be exceedingly well-made but _extremely_ difficult, and the other one has a critical part that i've never been able to get to be able to work.
05/20/24 16:27:03 Penguin: 👁️👄👁️
05/20/24 18:04:35 Blue-Maned_Hawk: Could you please explain what you mean by that?
05/20/24 18:22:45 melody: i am not Penguin, but i think you should take "I'm sure it will come as no surprise to absolutely anyone that my conclusion ended up being that there does not exist a single good modpack." as a hint that you need to change yourself rather than the state of modpacks

it's not that things can't be made better, but there is beauty in this world that you are passing by
05/20/24 18:29:34 Blue-Maned_Hawk: Wanton acceptance is antiprogressive.
05/20/24 18:55:56 Blue-Maned_Hawk: Even if it weren't, i'm pretty confident anyway that there aren't any good Minecraft modpacks; certainly i can't think of any. Do you happen to of know any that would embody this beauty in the world you speak of?
05/20/24 18:57:09 melody: then only consume perfect things, such as the locked tomb, or the great gatsby, or the catcher in the rye, or everything everywhere all at once, or spiderverse, or violet evergarden, or celeste, or portal 2, or the first plants vs zombies game, or deep space nine
05/20/24 18:57:37 melody: or transformers rise of the beasts
05/20/24 18:58:36 melody: or create these things
05/20/24 19:10:17 Blue-Maned_Hawk: > or create these things

I mean. that was literally my plan.
05/20/24 20:56:19 mjm: i think that instead of resigning to the idea of "only perfect things (by some weird convoluted definition of perfect) should be used and at the moment that doesn't exist so everyone should strive for pure unfiltered perfection!" like you always do you should consider rethinking that viewpoint by observing the fact that Perfection is nothing but an imaginary concept. there is no such thing as actual perfection, because there will always, Always, be flaws.
i think that instead of viewing these flaws as Works Of The Devil or some nonsense like that, you should view them as the aspects that give any given thing a good chunk of its identity, and are part of the reason it would stand out among other in its genre.
again, you are going to go to "there should only be one perfect specimen in each category of thing" but again. that cannot be possible due to Perfection being non-existent. and besides, if there was exactly One thing in the category, then people wouldn't have the freedom of choice in that category! some people simply Prefer different aspects to be present in any given product in a category, and some of these aspects are mutually exclusive. because Shockingly a Lot of things are subjective!
and before you say something about it not being correct to assume that things like this are down to subjectivity, like. actually Observe the way people look at games. example, you don't like minecraft, obviously. i'm not saying that's Incorrect. it isn't. but a lot of people Do like minecraft! the same applies to basically Any Game or Piece Of Media, really. there'll always be people who like it and people who don't, and if you take, say, one genre of game, and merge all of that stuff into One "Comprehensive" Game that wouldn't require modding Ever then that would maximize the amount of people who Don't like it, since for a given person Sure, they'll find Some aspects of the game that they like, but realistically speaking the Majority of the rest of the aspects are Not going to be something they like

anyways i'm rambling at this point my point is there is no such thing as an objectively "good" modpack nor such a thing as an objectively "bad" modpack which is demonstrated by the fact that all of the modpacks that you've tried (which i assume do have A Playerbase) Do have a community of people who enjoy it, and at least one person (thee) who does Not. i shall now vanish into the night.
05/20/24 21:28:54 Blue-Maned_Hawk: I never said anything about perfection myself; it was another who brought that topic into this conversation. I only said that there aren't any _good_ modpacks, which is a much lower bar.


05/20/24 22:36:43 mjm: your standards for good seem to be somewhat esoteric and do not align with the definition of "good" that anyone else i know holds. anyways i'm out, good night / evening / afternoon / noon / morning / dawn.
05/20/24 22:47:15 Blue-Maned_Hawk: When you come back, i'd like to know if you have any examples of good modpacks.
05/22/24 20:21:08 Blue-Maned_Hawk: In a lot of games, one needs to deal with spatial constraints when designing stuff, such as “Hmm, somehow i need to get these three channels to four locations.”, “Oh, geez, this whole thing needs to be shifted over by one, doesn't it?”, or “Dang it, i just realized that this could be made more space-efficient.”. I wonder if there's a game where one is able to design things much more abstractly, with absolutely no care at all for any physical constraints whatsoëver.
05/23/24 18:19:48 Blue-Maned_Hawk: (Of course, that's not to say that these problems can't be interesting to solve in their own right [so long as the appropriate tools are available—i'd hate to have to shift everything over by one manually], but it's present in a lot of games and i want to know if there are any where it's not.)
05/23/24 18:51:04 melody: idle/clicker games, for sure. and, despite not having spatial constraints, they can be very complex

in node-based programming languages (blender), while you can certainly have overlapping nodes and wires, it can get too complicated to look at, so you tend to redesign things spatially.

plants vs. zombies might be one of the closest things you can get to a non-spatially-constrained game that still has space, perhaps. there are still some things you have to work out, but it's not quite like, say, factorio

board games and card games and role-playing games are also something to look at
05/23/24 20:34:58 Blue-Maned_Hawk: I don't think that most, if any, idle games involve the design and construction of things, but i can see what you mean with all of the other things.
05/24/24 03:54:01 Blue-Maned_Hawk: I feel like the only reason that Microsoft keeps the programmer art texture pack in Minecraft is so that they can maintain some sort of intellectual property ownership.
05/24/24 07:54:05 Blue-Maned_Hawk: I realize that this is a seriously insulting comparison, but i think that a lot of Minecraft modpacks are kinda like C++: throwing in absolutely whatever they can think of with no care for whether or not it's any good in the long run or whether there's already a way to do whatever the thing is. The world is already terrible enough with one C++ in it—imagine if we had hundreds of them!
05/24/24 20:19:41 Blue-Maned_Hawk: I'm still not aware of any good Minecraft modpacks, but i _am_ now unfortunately literally painfully aware of a modpack that is physically dangerous to me.
05/26/24 08:38:04 Blue-Maned_Hawk: This is completely unrelated to any claims that i'm making, but there apparently exists a Minecraft modpack that takes longer to complete than _The Campaign for North Africa: The Desert War, 1940-43_.

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message of the day #109:
oh no, i forgot to set the MOTD for this day, or just wasn't able to. feel free to murder me with rocks.